Wednesday, February 24, 2016

Escape Reality Log #11


Date: 2/20/2016 - 2/25/2016
Time Started: 9:30 am 2/20/16 
(every now and then breaks where taken to sleep , eat,  prevent going insane, and on other projects.)
Time Ended: 12:30 pm 2/25/16

Game Title: "Escape Reality"


Software using to make game: Game Maker Studio


  • fully completed first room and menu.
    • has and uses multiple variables to change the environment as the player interacts with different things
    • made a system for traveling between views fairly smoothly 
    • made a fully animated intro 
  • am about 70% done with second room
    • only need to make computer and what happens when the player interacts with it,
    • arguments and variables needed for more interactivity with objects
  • after a few puzzles and exploration i am going to put future updates of this program on the back burner while i learn more in the game design field and life in general and then come back to the game when the time is right.

Saturday, February 13, 2016

Escape Reality Log #10

Date: 2/12/2016

Time Started: 3:50 pm

Time Ended: 7:30 pm

Game Title: "Escape Reality"


Software using to make game: Game Maker Studio


  • started making a lot of the assets to use in the game 
  • started setting up the different rooms the player goes in to and interacts with objects in

Friday, February 12, 2016

Escape Reality Log #9

Date: 2/12/2016

Time Started: 12:30 pm

Time Ended: 1:25 pm

Game Title: "Escape Reality"

Software using to make game: Game Maker Studio


  • so it turns out that i need 15 hours of PROGRAMMING for my RAP project not 15 hours spent working on it so it honestly seems like all ive done before is for pretty much nothing.
  • on the plus side i did make some more assets to the game and what i need to do now is focus and spend the time to actually fully build the rest of the game and all of its rooms.
  • i will continue to work on this game with the intention of finishing it and turning it in for whatever its worth and then continue to make the game better with each iteration

Thursday, February 11, 2016

Game Developer Journal Entry #2

Mind mapping of games

  • ordinary rpg?
  • the reach?
  • escape reality (redo?)
  • the side walk cipher?
  • unnamed top down shooter game
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one of these days i am going to scan in the mind maps and note pages for all games i have logged in a idea book that has a majority of all ideas listed here in it.






Monday, February 8, 2016

Game Developers Journal Entry #1

-Potential Game Ideas-

The Radical Rider (edited 3/2/16)



  • parodies/satirizes 1970's-1990's TV, Movies, and Music with various modern references as well
  • main character is a robot with awesome hair
  • multiple different levels focused around odd mixes of different genres
  • pixelated style 
  • game progressively gets faster
a few examples of concept art


Unnamed unique steam-punk/fantasy/western RPG

  • uses unique way of player leveling up called "CELS" (Class Evolution Logic System)
  • huge overworld
  • possibly a hack-n-slash / beat-em-up ?
  • dark fantasy elements 
  • possibly pixelated ?
  • inspired by
    • Borderlands
    • Bioshock
    • Led Zeppelin
    • Cowboy Bebop
    • Undertale
    • Final Fantasy
    • earthbound
  • final fantasy/earthbound similar combat system

 "Mouserhella"

  • humorous maze / rouge-like game about a mouse/lab rat whos in hell and goes to save/join his girlfriend whos in heaven
  • similar to dantes inferno .... only funny and with mice/lab rats
  • gameplay gets progressively more frustrating as game goes on
  • slightly (very ) inappropriate story endings

"The Reach"

  • platformer where the play has to control the main characters arms along with basic movement in order to solve a variety of physics puzzles 
  • art style simple but similar to films like Metropolis, 1984, and The Wall

Unnamed space western rts/tower defense game

  • uses a card based system of getting units and placing towers while other units work around or with whatever cards the player chooses.
  • inspired by 
    • Magic the gathering
    • robocalypse
    • command and conquer
    • advanced wars
    • hearthstone?
  • game is a mix of tower defense elements and rts elements

"The Sidewalk Cipher" (name work in progress)

  • point and click adventure game that focuses on 4 different stories of different characters whos goal is to solve different codes to find/achieve a great prize
  •  character ideas?
    • private eye
    • paranoid investigator
    • computer hacker
    • archaeologist/ Indiana Jones type of character
  • focuses mostly on non-computer based decoding and linguistics
  • similar to telltale games adventure games and Tim schafer games

unnamed "ordinary" old style rpg/ "Unextraordinary" (edited 3/2/16)

  • game about a series of days in an ordinary characters perspective 
  • wouldn't have and would parody classic rpg elements and tropes
  • everything is average?....
  • inspired by
    • haruhi suziyama books (main character would be similar to kyon)
    • punk music? 
    • final fantasy
    • earthbound
  • character might be average at first but then become extraordinary 
  • Might base the game off of a comic series im working on called "Unextraordinary" which follows a similar premise.

unnamed medieval/fantasy rpg comedy (new idea added 2/13/16)

  • like the princess bride only a video game
  • subtly makes fun of fantasy/medieval games but still has a solid story and interesting charachters
  • fourth wall breaks?